Road to release [1]


Hello, this devlog will highlight what’s to come for this game.

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First of all the game ***should*** be release on steam the 10 of September this year.

 

Meanwhile there will more then likely be a first update the 31 of May. This update will contain updates to the player system.

Priorities are:

    1. Gameplay focus overhaul (gun mechanics) this will try to fix certain frustration that currently is plaguing the game.
    2. Visual updates, such has icons and a mix of HUD elements, this will aim to reduce most frustration when playing the game.

    These are the main priorities for the first update. They will assure that the core gameplay, is well refine for the release.

    However, if there’s time left, then I will focus on things like:

        • Object transparency (trees who currently blocks sights)
        • Various other game mechanics.

        This is what I have plan for the first update.

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        The second update will focus on the enemy. These will be what will be work on:

            • Adding SWAT
            • Making the enemy smarter (this will be easy there not smart currently)

            Nonetheless if there’s more times allows it adding more enemies. But this is just a overview of the second update. A more detail list of what’s to come will be plan after the first update. (Has for now in my perfect world I would launch the second update the 27 of July ***this is not concreate, this is the hypothetical, purely base on estimation***.)

             

            Finally there will be eventually the creation of the steam page and shortly followed by the release.

            Get Right Arm

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