First update.
Hello everyone the first patch has arrived!
What does this mean?
- This mean that some element that where previously bug or didn’t work are fix.
What is done?
- Numbers of bug/fixes have been corrected and things where added
- Fix Frame bug. (*note: This is currently done by setting the fps to be cap at 120fps.)
- Fix acceleration (when accelerating and re-accelerating).
- Added a in game menu to quit and restart the level.
- Starting at an high gear will cause to car to stall.
- Accelerating from zero at high gear is way harder now.
- Added a pop-up at the start of the level to tell the name of the map & car.
- Added some decoration to the map
- Added the Default Car : [Tetsu No Ya](BareBone)
What is next?
No idea, I might keep working on the game while doing some other small project. Although I whant to avoid what happened with Right Arm, I still rater enjoy making this game. The development of the physique of the car is fun. But I genuently don’t whant to break that enjoyment this game feel’s like a novel idea and I have rater great idea for it.
But if I where to make an new update it will focus on these thing
- Fixes :
- *Fixing turning issue since the car turn’s like a slingshot
- Add :
- Add music (note: hive reacetly started to work on music and enjoy it a lot so maybe when I can make some “accepetebale” music I will implemented some to the game)
- Custumization to the car
- add different “map” to play with different feature of the game
These are feature that may be implemented. However, all feature who started whit “*” will probably be things that I will be focusing.
Conclusion.
TLDR, this update fixies some bug and add stuff.
Socials.
Mines
Files
RunDown "CarProjectDemo"
this is a 2d top down driving simulation prototype
Status | Prototype |
Author | wesoundcool |
Genre | Racing, Simulation |
Tags | 2D, Top-Down, Unity |
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